Those interested in serious games have long been preoccupied with defining serious games themselves, and the outcomes are rarely illuminating. On his member blog at Gamasutra, Raymond Ortgiesen criticizes the term ‘serious games’ but also goes on to bemoan serious games developers’ tendencies to ignore the progress made in traditional videogames in terms of immersion [...]
Filed under: commercial games, serious games | Tagged: Bioshock, developers, FarCry2, Gamasutra | 2 Comments »