Online list of theses related to serious games

Serious Games Pathfinder features a growing list of Master’s and Doctoral theses related to serious games. Currently, most of the theses are Canadian but the site welcomes submissions from other countries to add to the list. While not all of the theses are available online, it’s worth browsing the list to see the changing interests [...]

Will Wright and E O Wilson on educational games

Take a look over at NPR for a summary of an open mic session between game designer Will Wright (with credits including SimCity, The Sims and Spore) and biologist E. O. Wilson. Wright asked Wilson if he saw a role for games in education: “I’ll go to an even more radical position,” Wilson said. “I [...]

Videogames improve working memory

Following on from last week’s claim that Tetris increases brain efficiency, BBC News reports that war-simulation videogames can improve players’ ‘working memory’ – i.e. the ability to remember information and to use it. Dr Tracy Alloway, from the University of Stirling, suggests that studies have shown that videogames such as the Total War series enhance [...]

Video Game Name Generator

A bit of slightly off-topic fun for a Tuesday morning… Take a look at the Video Game Name Generator for an endless list of scarily plausible videogame titles. My favourites so far include Legendary Kitchen Deathmatch, Tactical Llama Revisited and the peerless WWII Hillbilly II.

Quest to Learn: NYC’s game-based school

New York City’s Quest to Learn, created in collaboration with New Visions for Public Schools, is a proposed 6-12th grade school based on game-inspired teaching. Mission critical at Quest to Learn is a translation of the underlying form of games into a powerful pedagogical model for its 6-12th graders. Games work as rule-based learning systems, [...]

Tetris increases brain efficiency

More fuel for the games-are-good-for-you argument: Albuquerque, N.M.-based Mind Research Network said over the course of three months, it tracked adolescent girls who practiced playing Tetris. Compared to control subjects, these girls exhibited greater brain efficiency and a thicker cortex, as evidenced by brain scans. Areas of the brain that showed thicker cortex were sections [...]

Information design in Casablanca and videogames

In his column in the new edition of Edge magazine, Randy Smith discusses similarities between movies and videogames. He comments that he tends to dislike old movies because of poor information design and offers the opening sequence of Casablanca as an example, where he argues that the importance of the transit papers is not made [...]

Follow

Get every new post delivered to your Inbox.