Every Day the Same Dream is a beautiful independent game from Paolo Pedercini as an entry to the Experimental Gameplay Project.
Filed under: indie | Tagged: Experimental Gameplay Project, indie games, Paolo Pedercini | 1 Comment »
Every Day the Same Dream is a beautiful independent game from Paolo Pedercini as an entry to the Experimental Gameplay Project.
Filed under: indie | Tagged: Experimental Gameplay Project, indie games, Paolo Pedercini | 1 Comment »
There’s an interview on Kotaku today with Scribblenauts creator Jeremiah Slaczka. The Nintendo DS title was released in September 2009 and, although controls and interface were often criticized, critics applauded the open-ended gameplay. Puzzles within the game can be solved by typing nouns on the onscreen keyboard – if the object is stored in the [...]
Filed under: commercial games | Tagged: DS, Kotaku, literacy, Nintendo DS, Scribblenauts, spelling, vocabulary | Leave a Comment »
Over at Eurogamer there’s a report on Danish developer PortaPlay’s action-adventure that simulates blindness using audio and no graphics. It’s set in a semi-factual WWII era where the player is an allied spy dropped behind enemy lines to gather intelligence on a secret German doomsday weapon. The player is blinded during the intro and the [...]
Filed under: indie, news | Tagged: blindness, Eurogamer, PortaPlay | Leave a Comment »