Playstation Home boasts 7 million users

The PS3’s Home virtual world service is now 7 months old. Peter Edward, director of the PlayStation Home platform group, reported at Brighton’s Develop conference that there are now 7 million Home users – and that a typical European visitor spends 56 minutes in Home per session. The service also generated $1 million in micro-transactions [...]

Building relationships with Microsoft’s Milo

During Microsoft’s E3 keynote presentation last night Lionhead’s Peter Molyneux demonstrated Milo, a virtual 10-year-old boy. Users interact with Milo via full-body motion tracking (courtesy of Project Natal, Microsoft’s new camera tracking accessory) and voice commands. In the demo Milo demonstrates impressive AI, tracking the demonstrators’ movement, and answering her questions, also making observations about [...]

Microsoft’s views on educational games

Microsoft’s Neil Thomson offered an outlook on educational games at the recent Games 3.0 event in London: “We’re in the business of producing fun, not education. It so happens that certain products we produce have educational value. We’re in the business of creating fun entertainment and the moment we try to pretend we’re in the [...]

Game based learning 09

London’s GBL09 conference seems an appropriate first post for this blog, as it featured three particular proposals that cover a wide range of methods of using videogames for learning. 1. Retrofitting commercial games for learning Derek Robertson (Learning and Teaching Scotland) and others talked at length about using commercially-available hardware and software in the classroom. [...]

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