Every Day the Same Dream by Paolo Pedercini

Every Day the Same Dream is a beautiful independent game from Paolo Pedercini as an entry to the Experimental Gameplay Project. Illustrating the tedium of routine office work, the game allows few interactions – for example exchanging brief words with your indifferent wife, a homeless man, the elevator operator. You can only ‘win’ the game by searching out the few ways to break the routine of everyday working life. It’s bleak and often tedious – and it’s one of the most consistent and affecting games I’ve played in a long time.

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Audio-only action game simulates blindness

Over at Eurogamer there’s a report on Danish developer PortaPlay’s action-adventure that simulates blindness using audio and no graphics.

It’s set in a semi-factual WWII era where the player is an allied spy dropped behind enemy lines to gather intelligence on a secret German doomsday weapon. The player is blinded during the intro and the rest of the game takes place in complete darkness.

As well as simulating blindness for non-blind players, PortaPlay creative thinker Hans von Knut hopes that the realistic audio environments delivered through in-ear headphones will allow blind players to play the game successfully.

The game has combat, stealth, dialogue and puzzles, and will also feature multiplayer so blind people can play against each other in the same way non-visually-impaired gamers do.

The game is being funded by the film institute Danish Screen, but a release date has not yet been announced.

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